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List.September 26, 1986 ( 1986-09-26)Castlevania: Grimoire of SoulsSeptember 20, 2019 ( 2019-09-20)Castlevania ( ) is an about created and developed. It has been released on various platforms, from early systems to modern consoles, as well as handheld devices such as mobile phones. The franchise has also expanded into, including, an animated and several spin-off video games.Castlevania is largely set in the eponymous castle of, the main antagonist of the of vampire hunters. It debuted with 1986's for the. The first entry and the majority of its sequels are, and were later succeeded by the 1997 game,. Originally released for the, it returned to the seen in, which introduced elements and exploration.
Several installments later adopted Symphony of the Night's gameplay, and along with, it has popularized the genre. 2010 saw the release of, a 3D of the series developed by and.It is one of Konami's and also one of the. Original series in greenLords of Shadow series in yellow 132014Many Castlevania titles have been released for markets in Japan, North America, Europe and Australia on various, (PC) and, with additional and re-releases. The first console title, was released on the in 1986 and then in North America in 1987 on the (NES). A sidescrolling action game where the player progresses through six, many principal features of the Castlevania series originated with it. It has since been ported to many platforms, such as the. Also released in 1986 was for the home computer, which played significantly different from the original Castlevania, where players now had to search for the exit before they could proceed to the next stage.
Following that year, in 1987, further departed from the standard platforming genre of the first Castlevania for a game more similar to the nonlinear gameplay of, with several RPG elements such as a world map which the player is free to explore and revisit. Castlevania's first arcade game, (1988), returned to the linear platforming gameplay of the original.
This continued with the first handheld entry, and the NES sequel, both released in 1989. Dracula's Curse added new features to the original gameplay, including and multiple. The Adventure later saw a Game Boy sequel, in 1992 and also a developed by for the service in 2009.The franchise's first 16-bit home console game, was released for the (SNES) in 1992.
A Castlevania title for the was exclusively released in Japan in 1993 and would not be available in English until (2001) for the. During the same year, was released for the and was also not localized in English until it was included with (2007) for the. The first Castlevania produced for a, Rondo of Blood featured and fully voiced dialogue. The game's content would be reused in, a new game for the SNES in 1995.
(1994) was the first Castlevania entry produced for a console, the, and was not re-released until 2019 on the multi-platform Castlevania Anniversary Collection.In 1997, and were launched for the PlayStation and Game Boy, respectively. Symphony of the Night introduced a major change to the gameplay, incorporating RPG elements and a non-linear map that the player could freely explore, which was previously seen in Simon's Quest and Nintendo's series.
This would be the gameplay for several future titles, beginning with the entries, and, which were released from 2001 to 2003. Aria of Sorrow received a 2005 for the, which was later followed by (2006) and (2008).Under the development of, the first game in the series to employ was for in 1999, and it soon received an expansion called later that year. In 2003, the next 3D Castlevania title, debuted for the with combat-oriented gameplay that drew comparisons to.
It was followed two years later by another PlayStation 2 title,. A reboot of the Castlevania series premiered with (2010), a 3D action title developed by and co-produced by 's. Two sequels, (2013) and (2014) have also both received multi-platform releases.
Spin-offs Castlevania has spawned numerous spin-offs, the first being the 1990 platformer, for the, a parody which stars the titular character. It was also re-released for the Castlevania Anniversary Collection (2019) for the first time in English. The game later received a sequel in for the Game Boy, also titled.
Castlevania's first multiplayer online, debuted for the Wii in 2008 and was developed. Another multiplayer online title, was available cross-platform in 2010, where players could play as past Castlevania characters and explore stages. A new game for called Castlevania: Grimoire of Souls was announced by Konami on 17 April 2018, a multiplayer title starring previous Castlevania cast members.Arcade and have been produced for the series. (2009), a light gun shooter utilizing an LED remote, has only been released in Japan and Europe. The Japanese spin-off series, is a line of Castlevania titles released between 2009 and 2017.
The first three are based on the video game Dracula's Curse, while a fourth game based on the Lords of Shadow reboot, Pachislot Akumajō Dracula: Lords of Shadow, was made available in 2017.Castlevania characters and elements have also appeared in crossovers and other titles such as the series,. Common elements Gameplay.
Screenshot of Castlevania on the NES.Castlevania, released for the NES in 1986 is a typical platform game in which the player takes the role of, a descendant of the, a family of vampire hunters. He travels to Dracula's, Castlevania, and fights his way through the castle annihilating Dracula himself and the castle. Belmont's main weapon is a whip called 'Vampire Killer', while the secondary weapons are powered by Hearts, collected by destroying candles and killing monsters. Secondary weapons available are Daggers, Holy Water (Fire Bomb), Flying Axe, Stop Watch and the Cross (Boomerang). Hidden items such as power-ups and food (health replenishment) items are also found by attacking walls within the levels, a feature inspired by 's with countless hidden items across the game's levels. Screenshot of, which features gameplay. In the top screen is the map, which records the player's progress as they explore the castle.Vampire Killer, released in 1986 for the MSX computer, took a departure from the traditional platforming gameplay of Castlevania, instead introducing an open-ended form of gameplay.
Castlevania II: Simon's Quest featured non-linear gameplay more open-ended than that of Vampire Killer and Metroid, with several exclusive elements such as a world map the player was free to explore and revisit. The player could also purchase supplies, equipment and weapon upgrades in several different towns, making it more like an action role-playing game. It also introduced a persistent world with its own day-night cycle that affects when certain NPCs appear in certain locations and offered three possible endings depending on the time it took to complete the game. Castlevania III: Dracula's Curse for the NES has more in common with the original NES Castlevania, added new features, including non-linear elements such as alternate branching paths with different stages and alternate endings depending on the player's choices, as well as multiple player characters.A turning point in the gameplay mechanics of the series was.
Expanding on the open-ended style of gameplay previously used in Castlevania II: Simon's Quest, Symphony of the Night 's style of gameplay has been termed 'Metroidvania' due to its similarities with the non-linear and exploration-focused side-scrolling games of the. It also used role-playing video game elements, such as collectible weapons, armor and hidden orbs. Many subsequent Castlevania games have since followed this template.Plot and setting. See also: Castlevania series fictional chronologyOriginal series1094:1476:1479:1576: /1591:1691: / / /1698:1704:1748:1792: / /1797:1862:1917:1944:2035:2036:Lords of Shadow series1047:1073–1101:1102–2057:Sources:The Castlevania franchise heavily references the iconic horror movies produced. Creator of the series, Hitoshi Akamatsu, wanted players to feel like they were in a classic horror movie.
When doing research for his script for the animated, author called the series 'a Japanese transposition of the Hammer Horror films I grew up with and loved'. Werewolves, and himself make recurring appearances., first introduced in, is also a reference to the character of the same name from the 1943 film,.
The games also include and monsters such as, as well as direct references to. Explicitly incorporates the events of 's into the series, and the recurring character is based on the 1872 by.Castlevania mainly takes place in the castle of, who resurrects every hundred years to take over the world. With the exception of some games, the players assume the role of the, a clan of vampire hunters who have defeated Dracula for centuries with the Vampire Killer.
The Vampire Killer is a legendary whip that is passed down to their successors and can only be used by them. In Castlevania: Bloodlines, the whip has been inherited by John Morris, the son of, who is a distant descendant of the Belmonts. Other recurring characters throughout the series include the Alucard, who sides with Trevor Belmont against his father Dracula in Dracula's Curse. Trevor is also joined by, a vampire hunter who fights using magic and marries Trevor by the end of the game.
Descendants of the Belnades clan, such as and, would also make appearances as playable characters in later titles.is a of the franchise, with its first game set in Southern Europe during the Middle Ages. The main character, Gabriel Belmont, is a member of the Brotherhood of Light, an elite group of holy knights who defend people from supernatural creatures. With a retractable chain whip called the Combat Cross, Gabriel fights a malevolent force known as the Lords of Shadow in order to obtain the God Mask, which he believes can bring back his deceased wife.
In, Gabriel stars as Dracula, the main antagonist of Simon and Trevor Belmont. The sequel, is set during modern times, where Dracula is now looking for a way to put an end to his immortality.In 2002, the games, (1999) and were retconned from the official chronology by Koji Igarashi, a move which had been met with some criticism by fans.
Igarashi noted that Legends conflicted with the plotline of the series, and that the reason for Circle of the Moon's removal was not due to his non-involvement with the game, but instead the intention of the game's development team for Circle of the Moon to be a stand-alone title. The '20th Anniversary Pre-order Bundle' for in 2006 featured a poster with a timeline that re-included the games other than Legends. In 2007, Konami still excluded them from the canon on their official website. Igarashi has said that he considered the titles a 'subseries'.
Development. Being aware of the horror movies from long ago (long before the slasher flicks), I wanted the players to feel like they were in a classic horror movie.—Hitoshi Akamatsu, 1993was directed and programmed by Hitoshi Akamatsu for the in 1986. The game's staff roll features names taken from famous horror movie icons, with Akamatsu being credited as 'Trans Fishers', a reference to film director. This is possibly because Konami did not allow the use of real names at the time in order to prevent other companies from hiring people who worked for them. An admirer of cinema, Akamatsu approached projects with a 'film director's eye', and said the visuals and music for Castlevania were 'made by people who consciously wanted to do something cinematic'.
The protagonist Simon Belmont uses a whip because Akamatsu liked, and it also matched the world he wanted to create. After the success of Castlevania, it was released in cartridge format for the (NES) as one of its first major platform games, and also as part of an unofficial second wave of video games for the system. The international name of Castlevania was the result of Konami of America senior vice president Emil Heidkamp's discomfort with the religious connotations of the Japanese title, Akumajō Dracula, which he believed translated as 'Dracula Satanic Castle.' Because of Nintendo of America's censorship policies at the time, most instances of blood, nudity and religious imagery were removed or edited in early Castlevania games.Akamatsu also directed Castlevania II: Simon's Quest in 1987, which adopted gameplay similar to Nintendo's Metroid.
When asked if Metroid had any inspiration, Akamatsu instead cited, another Konami title which featured exploration and puzzle solving. His last game in the series, Castlevania III: Dracula's Curse (1989), returned to the standard platforming genre of Castlevania. Since Konami's games sold many copies, their development was prioritized above other titles, leading the developers for Dracula's Curse to make a game that would outdo them. Simon's Quest and Dracula's Curse were not a commercial success, and Akamatsu was demoted to working in one of Konami's game centers before he chose to resign.In 1993, three Castlevania games were in parallel development, which included,. Directed and produced by Toru Hagihara, Rondo of the Blood was the first installment made for a CD-ROM and also the first to be fully voiced. Hagihara would go on to direct a sequel, Symphony of the Night (1997) for the Sony PlayStation, with Koji 'IGA' Igarashi joining him as the assistant director and story writer.
Also joining the staff was artist Ayami Kojima, who was hired to introduce a new look for Castlevania. She would be the character designer for several future Castlevania titles.
Igarashi said it began development as 'something of a side story series'. From the outset, the game was supposed to take the franchise in a new direction. The gameplay took a departure from the original platforming entries, instead adopting non-linear exploration and role-playing game elements, which were last seen in Simon's Quest. The critical reaction to Simon's Quest and its gameplay allowed them to pitch Symphony of the Night to Konami. Igarashi was eventually asked to finish the game as the assistant director after Hagihara was promoted to head of the division. On release, Symphony of the Night was well-received and became a sleeper hit, but its commercial performance was mediocre, particularly in the United States where it was meagerly publicized.The first Castlevania game to feature 3D computer graphics began development in 1997 on the by (KCEK) as Dracula 3D.
Like most of its predecessors, it was an action-adventure and platforming game. It was eventually released as in 1999 and later received an expanded version titled during the same year.
KCEK's last Castlevania game was the acclaimed, released as a launch title for the in 2001. Circle of the Moon was the first entry to feature gameplay since Symphony of the Night. Igarashi, who was not involved with the game, was critical of Circle of the Moon. In 2002, he retconned Castlevania Legends (1997) and the games developed by KCEK from the series' chronology due to story conflicts, which was met with some resistance from fans. After KCEK was dissolved during 2002, the Game Boy Advance received a second installment, now produced by Igarashi and developed by (KCET). Starting with Harmony of Dissonance, the Japanese games adopted Castlevania as the title for a brief period. According to Igarashi, the developers did this since Count Dracula is not always the main antagonist.
This continued with (2003), a 3D title developed as a new starting point for the series. Konami eventually returned to the title Akumajō Dracula with the Japanese release of 2005's for the. Dawn of Sorrow and (2006) introduced a new art style in hopes of broadening the player demographic and discouraging younger owners from being put off by Ayami Kojima's art. This discontinued with later in 2008.Due to concern over the poor sales of the recent Castlevania games, a number of prototypes in development competed to become the next Castlevania installment, which included a game by Igarashi and by in. Konami told MercurySteam the game would be an original (IP) when it was first greenlit as a Castlevania title.
Konami eventually asked them to cease work on Lords of Shadow while it was still in its early stages, until producer David Cox showed the Japanese senior management the game and was offered help by video game designer. According to Igarashi, development on his project had not been going smoothly, and Konami had canceled it and chose Lords of Shadow as the pitch for the next Castlevania entry. Produced by Dave Cox and, Lords of Shadow was a multi-platform 3D action-adventure reboot of the series. Kojima offered his input on the project and also oversaw the game's localization in Japan. It was the first Castlevania to feature celebrity voice talent, starring in the lead role and also.
The art style also departed from the previous games in favor of one inspired by 's work. Lords of Shadow was met with positive reception in 2010 and a commercial success, becoming the best selling Castlevania game to date. It was followed by two sequels, (2013) and (2014). Lords of Shadow 2 was not as well received as its predecessor.
Following its release, an anonymous source claiming to be employees from MercurySteam alleged that development on the game had been troubled.After having been moved to Konami's social division in 2011, Igarashi felt he was unable to release any new games when Konami shifted its focus towards mobile game development. He left in March 2014 to independently create, a spiritual successor to Castlevania. Dave Cox followed Igarashi's resignation a few months later. Recent Castlevania titles released under Konami's recent business model include pachinko and slot machines based on the IP.
Audio Castlevania 's music has been critically acclaimed and released on many albums. The music for the first Castlevania game was composed by Satoe Terashima and, of 's of composers, shortly after graduating from college.
Yamashita was credited under the pseudonym James Banana for her work on the Disk System version of the game.Kenichi Matsubara later composed for the sequel, Simon's Quest, and also the arcade installment Haunted Castle. In 1993, Michiru Yamane created the soundtrack to Castlevania Bloodlines, and would also compose the music for several installments, including Symphony of the Night.Most of the music in the series changes from game to game, but some themes recur often. These include 'Vampire Killer', composed by Terashima, 'Bloody Tears' ( 血の涙, Chi no Namida), first composed by Kenichi Matsubara, and 'Beginning' by Jun Funahashi.
These three tracks first appeared in, and respectively. Several songs, including 'Vampire Killer' and 'Bloody Tears', were also featured in the soundtracks of other Konami games, including, and, and inter-company crossovers such as and.Reception and legacy. Aggregate review scores Game70.92% (GBA)—55.07%—83.50%—82.06%—83.50%—71%—.88%—(1999).80%—.53%69.86%91.35%8970.37% (PS2)70 (PS2).67%85.70% (Xbox 360)83.33% (PS3)77.40% (PC)85 (PS3)83 (Xbox 360)81 (PC)71.81% (3DS)74.00% (Xbox 360)63.75% (PS3)72 (3DS)73 (Xbox 360)70 (PS3)71.00% (Xbox 360)63.12% (PS3)58.10% (PC)70 (Xbox 360)63 (PS3)60 (PC)The Castlevania franchise had sold over 20 million copies worldwide as of 2006. The franchise has received mostly positive reviews, with the most acclaimed game being for the and the most panned being, with aggregate scores of 93 and 49, respectively, on and 93.38% and 52.71%, respectively, on.Many of the games have appeared on lists of 'best games ever'. Symphony of the Night appeared at #16 on 'Top 100 games' and was one of the first to be introduced on the 'The Greatest Games of All Time'.
Both acclaimed the game to successfully making a game in 2D while the industry was moving to 3D. Was named the 9th best 8-bit game. Was named the 11th best game of the SNES by on their '. The series as a whole was also named the 4th best franchises in game ever by IGN, behind only, and, and citing Super Castlevania IV and Symphony of the Night as highlights. Aria of Sorrow was also named the 2nd best game on the and one of the must buys for the system, according to the same website. And appeared on Nintendo Power's 'Top 200 Games' list.
Trivia about the series has also been mentioned in the. In other media. Further information:Simon Belmont was one of the stars in the animated series.
He was a member of the N-Team, a group of mostly video game characters who defended Videoland against the antagonist Mother Brain from. Dracula, referred to only as 'the Count', also appeared as a villain in Captain N. Alucard appeared in one episode, though he was portrayed as a rebellious skateboarding teenager. Several other Castlevania monsters had minor roles, including Frankenstein's Monster, the Mummy, the Wolf Man, and the Skull Knight.
Simon is portrayed as egotistical on the show and his physical appearance differs from his design in the video game series.Plans to make a film based on Castlevania had been in production for several years. However, in December 2007, Rogue Pictures of Castlevania due to the writers' strike and, later, the sale of the studio to and possibility of a screen actors' guild strike. On May 27, 2009, the Castlevania film was reported as officially canceled.In 2005 released a comic book adaptation, Castlevania: The Belmont Legacy, written by with art. It was based on.
In 2008, a graphic novel adaption of Curse of Darkness was released by Tokyopop in English.The streaming service released an American animated series titled simply as part of its original programming. The show is being showrun by, who had previously teased plans for an animated mini-series based on in 2015, and is written. And Kevin Kolde also co-produce. The series is animated by Seibert's and, under 's Wow Unlimited Media company. The show's first season released on July 7, 2017 and ran for four episodes, while the second season premiered on October 26, 2018 and ran for eight episodes. (2010-08-04). Castlevania: Harmony of Despair.
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